Interior Texture
from fdray import *
material = Material(Texture("PinkAlabaster"), InteriorTexture("Red_Marble"))
Scene(
Include("textures.inc"),
GlobalSettings(assumed_gamma=2.2),
Camera(45, 40, view_scale=7, look_at=(0, 0, 1), distance=15),
LightSource((0.3, 60, 80), "white"),
Plane("z", 0, Pigment("checker", Color("cyan"), Color("white"))),
Cylinder((0, 0, 0), (0, 0, 4), 4, "open", material),
).render(600, 400)